
Новая версия 3D бенчмарка для тестирования современных видеокарт. The Lightsmark производит трехмерное тестирование на основе световых эффектов и производительности.
Данное приложение в процессе тестирования показывает сцены из игр с динамическим освещением в реальном времени, тенями и полутенями. В завершении теста Lightsmark выводит среднюю частоту кадров в секунду.
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Lightsmark application was designed to measure computer performance with next generation 3D engine.
Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it.
Global Illumination renders often take hours. Is your computer fast enough for realtime?
Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations.
Lightsmark breaks all limits at once, running in reasonably sized
scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.
Here are some key features of "Lightsmark":
· realtime global illumination
· realtime penumbra shadows
· realtime color bleeding
· infinite light bounces
· fully dynamic HDR lighting
· 220000 triangles in scene
· 200-300 average fps (GF8800)
· fully moddable, data and source code in install directory
Requirements:
· x86/x64 CPU with SSE
· OpenGL 2.0 compliant GPU with 32 MB RAM
· supported: NVIDIA GeForce 5xxx, 6xxx, 7xxx, 8xxx (including GeForce Go) with October 2007 or newer drivers!
· supported: AMD/ATI Radeon 9500-9800, Xxxx, X1xxx, HD2xxx, HD3xxx (including Mobility Radeon) with October 2007 or newer drivers!
· supported: subset of workstation families FireGL, Quadro
Note: other vendors don't have OpenGL 2.0 GPUs, older drivers are not compliant
· 512 MB RAM
· 100 MB free disk space
· .NET Framework
DATE: 06.08.08
LICENSE: Freeware
OS: Windows All
SIZE: 29 МB
DEVELOPER: Stepan Hrbek
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